ArcheAge Guide: Traversing the Oceans by Boat

The oceans in ArcheAge are expansive, with numerous mapped and unmapped islands and points of interest to discover. Travel on the high seas can be both dangerous and rewarding, and the game provides a range of ships with unique features – as well as strengths and weaknesses – to get you out on the water.

Rowboat

The rowboat is provided during early-level quests to every character. This two-seat craft is slow and doesn’t have a lot of frills other than a light at the bow; it’ll get you there in a pinch, but leaves you very vulnerable to attack from both players and monsters if you stray too far from the coast.

ArcheAge-Rowboat

Clippers: Harpoon Clipper and Adventure Clipper

The trimaran is commonly referred to as the “speedboat,” being small, fast, and highly maneuverable. This inexpensive adventuring boat provides a great introduction to the range of ocean content available in the game. There are two versions of the Clipper; both share the same design and movement abilities.

ArcheAge Clipper

The Adventure Clipper is a well-rounded explorer’s boat; it comes with an underwater breathing apparatus and a side-mounted cannon which can be manned by a passenger. The ability to open or return fire will come in handy in a tight spot, and the Clipper’s maneuverability means it can get more than a few hits in against a larger, slower boat.

The Harpoon Clipper comes outfitted with two underwater breathing devices, a portable harpoon cannon which can be wielded by a passenger, and a front-mounted large harpoon which can be manned by a passenger. Harpoons come in handy for latching on to other ships, as when using the Clipper to chase down high value targets for boarding.

Captain Abilities:
• Captain’s Intuition: Greatly increases the Ranged Attack Evasion of the person at the helm.

Merchant Ship

Long, low, and fast, the merchant’s ship is a two-masted speed machine for bulk transport of resource and trade packs across the seas. Twenty packs can be stored in the crates on deck, two cannoneers can man the cannons mounted left and right mid-ship, and a spotter can be posted on the bow telescope to monitor the area for incoming boats. At full speed and closing head-on, it might not be much warning, though! Two underwater breathing devices are provided, perhaps in case you drop something overboard.

AA Merchant

Despite its speed, this workhorse is not particularly maneuverable, and a fully loaded merchant ship is the juiciest prize on the seas. Bring defenders!

Captain Abilities:
• Captain’s Intuition: Greatly increases the Ranged Attack Evasion of the person at the helm.
• Quick Turn: Temporarily increases the turning ability of the boat.

Warships: Eznan Cutter and Lutesong Junk

Warships are the height of naval power and the pride of their respective factions. These large, powerful ships pack heavy firepower, can take a beating, and provide a base for smaller, faster strike teams. The two types of warship have distinctive appearances themed after the two continents’ heritage, though they can be piloted by members of either faction. The features and functionality are the same on both ships.

AA Lutesong Junk

Warships are slow to move and slow to turn. On the flip side, they can laugh off all but the nastiest of sea creatures, and probably most solo small boats they come across. Warships are at their best when manned by a good-sized crew, as they come with multiple features:
• A portable harpoon gun on the rear deck can be equipped by a crewmember.
• Large light sources at the rear of the ship keep the captain’s area illuminated.
• Eight cannons, four per side, stand ready to rain destruction on your targets.
• Four storage chests suited for trade or resource packs.
• A mid-ship or crow’s nest compass with intermediate range gives you a good overview of forces in your area.
• Extendable planks on either side are not just for walking; you can launch yourself and your glider from these as they “open,” and they make good landing pads as well.
• Below the deck, six underwater breathing devices support treasure hunting (or stealth operations – you decide!).

Captain Abilities:
• Captain’s Intuition: Greatly increases the Ranged Attack Evasion of the person at the helm.
• Quick Turn: Temporarily increases the turning ability of the boat.
• Ship Charge: Temporarily increases forward movement speed.
• Turbulence: Pulses knock gliders out of the air within 50 meters of the ship.

The Black Pearl

There are those who will swear that a third type of warship lurks offshore, one whose plans are never sold by a reputable shipwright. No, the designs for this ship are a secret, carried separately in many small pieces, and it can only be built after all of them have been assembled. The sightings report it is shaped much like the usual warship, but modified for increased speed and storage.

AA Black Pearl

Her dark sails unmistakable, her purpose obvious, the Black Pearl is legend and nightmare combined.

Fishing Boat

The fishing boat is a specialized craft for sport fishing. While it has some common features like a front-mounted harpoon and storage crates, its real strength is the central compartment that can hold several large fish, along with two rear hooks to carry extra- large specimens. This boat also comes equipped with sonar to detect large fish schools within range. If the goal of your seafaring is advanced fishing, this is your ride!

AA Fishing Boat

Building and Summoning Your Boat

All boats follow a similar path for creation. You first need to buy or acquire the plans and appropriate materials to build a drydock on open water. Once built, a drydock will last only three days, so be sure you can provide the rest of the boat-building materials in time! Bring resource packs to the drydock in the order required (based on type of ship you’re building) to progress construction. Once complete, the boat will be launched, and you will be able to summon and de -summon it from a deed in your inventory.

Having a boat summoned will greatly increase your logout timer, so it’s a good idea to manually de-summon them before logging out. They will also be automatically de-summoned if you move too far away. Enemies can take over the steering of your boat , but ownership will remain yours; they cannot de-summon it to their inventory.
Custom Sails.

The design that appears on a boat’s sails can be customized as part of the user-created content system. This can be guild crests or personally designed images that you upload to the game!

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